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At the end of the demonstration there are a couple of more complex-looking mods, including a golfing game.Earlier this week we found out from Gamescom that Final Fantasy XV is coming to PC next year, and now director Hajime Tabata has spoken about mods with PCGamesN, including the topic of nude modding.
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So once we have a chance to see how people respond to that, we would love to continue expanding that into providing better tools, bigger tools, and really just see how far we can go as far as giving content for players to customize and enjoy."īelow is a clip of the level editor, showing an interface for placing existing assets around an environment, as well a scripting system. "What we're providing with the initial set of the characters and weapons mods and the level editor later on are at the first stages of what we could provide. "Ideally, we want to see it take off to the point where we can continue expanding it, and continue providing more tools for people to really enjoy their experience with the game," says Tanaka. It won't be powerful enough to create "new characters and original stories"-not like Divinity: Original Sin 2's mod tools-though Tanaka says the tools releasing this year aren't necessarily going to be the extent of FF15 modding. " can create their own little locations, dungeons, things like that, and play around with the assets we provide," says Tanaka. Later this fall, the devs will also release a level editor. There will be a set of guidelines for modders to follow, though Square Enix has not yet outlined exactly what those guidelines will be (I've asked and am waiting to hear more). The first of the tools, releasing this spring, will allow modders to create weapons and outfits upload them to the Steam Workshop.
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